Thursday, September 23, 2010

Prelims are officially over!

Oh gosh, I just realised that I haven't been eating for the past 24 hours, in my over-zealous rush to get home and do stuff.

I.

Am.

Hungry.

Well, I'm going out for some pool later, so I'd probably grab some food along the way there.

The reason why I didn't eat was because I was way to caught up with doing stuff that I didn't realise I didn't eat. Also, it is probably due to my laziness that I didn't step out of the house initially, but when I finally got myself to step outside the house, it poured so heavily that even if I used an umbrella, the rain would "fall upwards" - basically, the umbrella would be useless. Heh.

So the prelims are finally over, and I've gotten down to doing some of the stuff I've always wanted to do for quite a while now.

Over the past 24 hours, which is exactly since the time my last paper - Physics P1 - ended, I've been doing loads of stuff:
1. Packing up my books
2. Watching a helluva YouTube videos and Starcraft 2 replays
3. Played a helluva Starcraft 2 games (well, not really, because I was interrupted. See next part).
4. Halo: Reach (as an additional surprise)

My cousin actually dropped by to return my Xbox 360 and also to pass me the copy of Halo: Reach. (YES! Finally got it) And I basically spent time that I originally planned to play Starcraft 2 on Halo: Reach - on a full frontal assault of the campaign. Now, I've completed the campaign after a relatively short (i think) 10-hour gameplay(?). Oh, I'm not really sure, because I kinda lost track of time and just fell asleep on my couch after blazing my way through the campaign.

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Halo: Reach is the best Halo game ever released by Bungie Studios - the creators of the Halo franchise. You'd also probably expect this to be the pinnacle of achievement for all the Bungie games - building upon past experiences, as well as this being the very last Halo game in the franchise that will be developed by Bungie. Honestly, while the campaign was relatively short (but games these days are getting shorter and shorter anyway), it did meet up to its expectations. I think it is the best way that Bungie can exit the franchise, with a slightly new direction to the game.

Conceptually, the game provides a little more down-to-earth gritty feel to it, while maintaining the same finesse, and the distinctive "Halo" aura we all have grown to love. For example, the first time I fired the assault rifle at the beginning of the campaign, it felt solid, punchy, and very satisfyingly visceral - kinda reminded me of the time I fired live AR-15 rounds at a range a few years back. It felt real, unlike previous Halo games, where explosions, and gun-bursts were more toned down.

Yet, while I say it feels more visceral, the addition of loadouts add a new dimension to strategic gameplay, requiring more intellect to plan your battles wisely. The AI is significantly improved too - with the right amount of aggression and evasion that keeps you on your toes, while staying true to the predispositions of the various types of enemies. Throw in interesting camera angles with improved graphics and in-game cinematics makes the story even more compelling. All in all, Halo: Reach is definitely Bungie's way of ending their work in the franchise with a large bang.

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Another thing I realise about myself, is that when I do something, I tend to get over my head to do it, even at the expense of some other things. It's as if I have great inertia in tasks. If I do something, it's very hard to stop - but consequently, it is very hard for me to start doing something in the first place (especially if it requires a helluva lot of commitment). It is probably the innermost trait of a "loyalist" that gives me such a disposition.

Speaking of which, I realised that over the past 2 years, I seemed to have a personality shift, according to the MBTI personality type. From an INTP to an ENTP - it seems that my work in photography has somehow invoked a change from an I to and E, due to the nature of my work, needing to interact with all sorts of people to have an idea of what's going on for events.

It's quite intriguing, considering from what I hear, people don't change personalities, only behaviour. Then again, I seem to feel some gravity towards withdrawing myself from people. Sometimes, I just feel like being alone because I get to think much more clearly when so. It's almost like I have a need for introspective analysis, and I've been starved of it for a long time. Oh, and I've continued blogging hence - which, as I've mentioned before, forms the bulk of my introspective analysis, albeit rather publicly.

On a side note: If zodiacs ever had any truth, I am a monkey. Monkeys, according to the zodiac thingy, are supposed to have a head full of ideas, but can never stop telling people about them, which I suppose is kinda true.~

Oh whatever. I am hungry and I really need to go hunt for some food.

So this is it.

Dante out.

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